Adwenian Sea

The ocean which surrounds the continent of Archaea. It is positively infested with all manners of aquatic monsters and megaliths, making travel across its waters extremely risky. As such, little is known about the other lands which border this ocean. The only continent close enough to reach is Dokkan, and that journey is dangerous enough to put a virtual stranglehold on commerce between Dokkan and Archaea.

Notable Features:

 * Dragon's Gullet - A bay south of The Lament which is sheltered by the Dragon's Tail, a range of sandstone peaks. This bay is deep and filled with warm water flowing up from the tropics. These qualities make it an ideal breeding ground for many of the megalithic horrors of the deep which roam the Adwenic. As such, it is significantly more dangerous than the surrounding waters.
 * Lazarene Sea - An salt sea sheltered on one side by the mountain range called the Magi's Teeth and connected to the Ocean through an inlet straddled by the City of Lazar. In the days of Arkhenatelan, this sea was known for housing rich and the idle Magi, its shores dotted with luxurious villas and vacation homes. At its northern end lies the ruins of Ankh-Khasut, once the spiritual center of Arkhenatelan and home to the fabled Nine Altars, which were a destination for pilgrims from all over Archaea before they were profaned during the Desolation.
 * The Shivering Sound - A great bay in eastern Nedermark, whereupon sits the city of Dungard. It is a cold sea port, thawed year round despite the glaciers which roam the Adwenic just outside the bay. The Shivering Sound teems with fish, in all likelihood because the bay is too shallow and too cold to support many of the carnivorous megaliths found elsewhere in the Adwenian Sea. As such, it is a valuable resource to the denizens of Nedermark, who rely on its bounty to survive in that barren land.
 * Shipping Lanes - All inter-continental and the vast majority of intra-continental trading takes place along shipping lanes which follow the southern coast of Archaea, breaking away only to cut across the Dragon's Gullet en route to Lazar. While these lanes do connect Archaea to southerly Dokkan, as well as the lands of the Far East, the connection is made rather tenuous by the dangers of ocean travel. It is such a dangerous trip, in fact, that a merchant can live the rest of their days on the proceeds of a single trip.